Video Games: Are we using them properly?

11 Jun

Over the years many schools have tried to integrate technology into the classroom and the educational system.  In some places this has worked, and in others unfortunately not.  However, what if people are just buying the wrong software, misusing the technology?  Is it possible that we just have not found the proper game, or way, to integrate technology into our classrooms.  Maybe the misuse of technology has scared people from using it in their classroom again. In an article written by Jenn Shreve (2005), she stated:

Instead, school districts, eager to be perceived as plugged in and afraid of being penalized for low test scores, have bought into expensive drill-and-kill software -- the kind that costs a fortune and displays a silly animation of fireworks or cheering crowds for every five correct answers -- with only minimal improvements on test scores and scant evidence of long-term progress among students. Most administrators approach new game-software purchases with skepticism and a reluctance to spend money.

After reading this I realized that maybe schools are not using technology properly, and are therefore being turned off by the results that they are getting.  Our problem then is not the technology itself, but finding the proper technology and games to bring into the classroom.


This is a game that is talked about in Jenn Shreve's article.  A teacher uses this game to help his students in his Western Civ. after school program. In this video the student discusses what he has learned, or can learn from this game.

Website: Simschool
Now students are not the only ones who can learn through games.  This is a simulated classroom, designed to help future teachers gain classroom experience.

-Ellen

1 comments:

VideoGamesUseless said...

The misuse of technology is definitely a part of the problem. Students begin to resent programs and "games" that are just a way for the teacher to sit back and relax, while the program does all the work. Video games used in classrooms are another way that students remain occupied while requiring little effort on the part of the teacher. Often times they are misused and instead of allowing more problems to arise, schools should abandon all video games and stick to traditional methods.
Jilleen Rickard

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